Virtual Reality Interaction Geography

The video animations and figures on this page present work by Ho Voa and Peter Huesemann-Odom who use interaction geography to explore building occupant behavior in virtual reality. Findings highlight how psychological and social factors influence visitors' engagement in a virtual reality museum exhibit. View their full work here: here

Visualization example

Figure 1. Manually tracing participant’s movements in virtual reality.

Transcript visualization

Figure 2. Floor plan of the VR museum with the Traced Movements Across Time and Space of a Participant.

Transcript visualization

Figure 3. Overlays of Movements Across Time and Space of Design Participants.

Another visualization

Figure 4. Overlays of Movements Across Time and Space of Non- design Participants